CeNEET, “Circular Economy as an employability tool for NEET population’’, is an Erasmus+ Key Action 3, European Youth Together project funded by the European Education and Culture Executive Agency (EACEA) of the European Commission.
The aim of the project is to encourage and equip NEET (not in education, employment or training) people to seize the opportunities of the circular economy and related practices of re-use, repair, up-cycling etc. in order not only to find employment but also to become active in environmentally sustainable work practices and opportunities that will open up in their countries the next years. The main project’s objective is to support and promote green skills to NEET populations in order to help them accumulate in the work market with a green and environmentally friendly mindset.
CeNEET project will achieve all the above mentioned by a series of actions developed and addressed to the young people. More specifically, CeNEET project will mainly release a Curriculum for Youth Mentors that will be trained and familiarized with the concept of circular economy as well as the NEET populations needs. In addition, Youth Mentors, through the project’s lifetime, will have the opportunity to be introduced to the key areas and legislations concerning the EU CEAP and the concept of circular economy. Furthermore, the Youth Mentors will engage and train the participants in the principles of green skills and circular economy. Youth exchange mobility actions will also be organized in partner countries for Study visits in already existing circular economy businesses, leading to policy discussions, collection of good practices, gap analysis in circular economy and draft policy papers. Policy panels and roundtables will be also formed among Youth workers and stakeholders, in order to discuss policy recommendations for the accumulation of NEET populations in the work market, as well as circular economy good practices implementation in businesses and the workplace.
The project titled “My e-Pal: Fostering digital volunteerism in the elderly’’ is an Erasmus+ Key Action 2 project, Partnerships for Cooperation – Small Scale partnership project.
The aim of E-pal project is to reinforce the digital skills of senior adults, through the provision of innovative digital educational tools and interventions, such as digital volunteerism, including also knowledge, skills, and resources from the scope of Adult education, experiential learning, application of digital tools and well-being techniques. In other words, the project aims to meliorate the lives of the elderly people, by assisting those using new technologies via a specifically designed holistic educational program, based on their needs and learning requirements.
Briefly, the project aims to:
- Meliorate the professional skills and competences of young volunteers.
- Improve the life standards and the well-being of the end-users (seniors 60+), which was worsened due to the lockdown and the uncertainty of the pandemic.
- Enhance the senior learners’ digital soft skills.
- Raise awareness about the significance of well-being and active ageing.
- Upgrade the portfolios of education institutions, via the use of innovative digital training material that cover all aspects of life.
- Provide young people with the opportunity to become active in the community and engage with vulnerable and excluded groups.
- Minimize the intergenerational gap.
EMPLOY ME partners aim to develop a new innovative form of training content that will empower unemployed young 2nd generation migrants to develop, enhance and improve their employability skills and competences and, therefore, to improve their competitiveness within the labor market. Ultimately, this procedure will lead to a successful integration of the young 2nd generation migrants into the local societies, creating an asset for the local community and economy.
The main activities of the project are: (a) development of EMPLOY ME Toolkit which aims to address the specific needs of the young 2nd generation migrants (b) development of a Virtual Academy which will be a user-friendly and interactive gamified learning environment and (c) development of a Toolkit for youth workers with relevant instructions and guidelines on how they can use it in order to support young migrants’ employability
The project is expected to have significant intangible results: Improved and upgraded employability skills and competences of young unemployed 2nd generation migrants; Enhanced opportunities for social inclusion and employability of the young 2nd generation migrants; Enhanced capacity of youth workers, NGOs and other organizations working with and supporting young migrants to develop their employability skills and competences; Increased quality in the education programs.